export default {
    "名称": "青狮獠牙",
    "备注": "令目标所有召唤兽和孩子（包括未出战）的最大气血降低10%/20%/50%。",
    "灵宝算法": function (fight_data, src_unit, target_unit, lb, consummer) {
        let data = 1;
        if (consummer === 1) {
            data = 0.1;
        } else if (consummer === 3) {
            data = 0.2;
        } else if (consummer === 7) {
            data = 0.5;
        }
        src_unit["青狮獠牙"] = lb["境界"] * 0.1 + data;
        G.FightComputingUtils.computing_skill(fight_data, src_unit, target_unit, lb["名称"]);
    },
}